AI UNDERDOGSDAILY PICK
AI UNDERDOGS
2 天,AI 写出一个塔防游戏
2 Days, AI Built a Tower Defense Game
maciej-trebacz/tower-of-time-game
如果我告诉你
一个人用 AI 两天撸出一个能玩的塔防游戏——你可能觉得是 demo
但他连 .augment-guidelines 都留在 repo 里了
这是真把过程摊开给你看
If I told you someone AI-coded a playable
tower defense game in two days — you'd
assume it's a toy demo. But the repo
still has .augment-guidelines in it. The whole messy
process, on display
不是 demo,是真能玩的
Not a Demo — Actually Playable
这不是那种点一下就弹彩纸的 demo
建塔、拆塔
敌人一波接一波——完整的游戏循环
17 个 commit 从零堆到能玩
This isn't a confetti-popping demo. Build towers, sell
towers, enemies come in waves — a complete
game loop, built over 17 commits from zero
to playable
★ SIGNAL 1
过程本身才是交付物
The Process IS the Deliverable
大部分 AI 项目只给你看最终效果
但这位老哥把每一步都记录了——对想搞清楚「AI 到底能帮我做到什么程度」的人来说
文档比游戏本身更有价值
Most AI-coded projects just show you the finish
line. This guy documented every step — for
anyone wondering 'what can AI actually help me
build,' the documentation is worth more than the
game
★ SIGNAL 2
标题就叫「vibe coded」
Called It 'Vibe Coded' Himself
repo 标题直接写「vibe coded」
说是 game jam 作品
没把自己包装成全栈独立开发者——这种自知之明本身就是品味
The repo title literally says 'vibe coded,' made
for a game jam. Didn't dress it up
as 'full-stack indie dev' — that self-awareness is
its own kind of taste
作者自己说:「我用 AI 写了个塔防游戏
然后把全过程记录下来了
」就这么简单,没有「赋能」「颠覆」
就是一个 indie hacker 在试着搞清楚新工具的边界在哪
The author's own words: 'I AI-coded a tower
defense game and documented the whole process.' That's
it. No 'revolutionary,' no 'game-changing' — just an
indie hacker figuring out where the boundaries are
AI UNDERDOGS
源码和文档全在 GitHub,自己翻
Source + docs all on GitHub — go dig in
maciej-trebacz/tower-of-time-game
关注 · 每天发现更多 AI 神作
github.com/maciej-trebacz/tower-of-time-game