AI UNDERDOGSDAILY PICK
AI UNDERDOGS
一条 Prompt,3D 吃豆人
One Prompt. 3D Pac-Man
PAC
一句 prompt 跑出来个 3D 吃豆人
听起来又是那种三十秒就崩的 AI 玩具对吧?
但这回真不是
One prompt, a full 3D Pac-Man. Sounds like
another AI demo that dies in 30 seconds
right?
This one actually plays
完整游戏循环
Full Game Loop
计分系统、关卡推进
幽灵追你追得还很认真、暂停静音都有
甚至手机上还能滑屏操控——这不是套了个 3D 皮肤的空壳
是真能从第一关玩到最后一关的吃豆人
Scoring, level progression, ghosts that actually chase you
pause, mute — even swipe controls on mobile
It's not a 3D skin over a stub
It's a real Pac-Man that goes from level
1 all the way through
★ SIGNAL 1
操作说明写在开头
Controls on the Title Screen
开始界面直接把操作全写出来了:方向键 WASD 移动
C 切镜头,N 跳关,P 暂停
M 静音
很多正经独立游戏都懒得写这个
一个 AI 生成的反而没漏掉——这就是产品脑
The title screen spells out every control: arrows/WASD
to move, C for camera, N for next
level, P pause, M mute. Plenty of indie
games skip this. An AI-generated one didn't —
that's product thinking
★ SIGNAL 2
幽灵 AI 是认真的
Ghost AI Doesn't Mess Around
很多人用 AI 生成游戏
角色就是随便动动
这个幽灵是真的有追踪逻辑,会堵你
会绕路,死了重来它还追
这种细节不花功夫调 prompt 根本出不来
Most AI-generated games have enemies that just wander
These ghosts actually pathfind — they cut you
off, they flank, and they keep hunting after
you respawn. You don't get that without real
prompt engineering
这玩意儿用 Claude 生成的
3D 渲染全跑在浏览器里
吃豆人这个 IP 算是游戏界的老祖宗了
用 AI 重新做一遍
既是技术炫技也是某种致敬吧
This was built with Claude — all 3D
rendering runs right in the browser. Pac-Man is
basically the OG of gaming. Remaking it with
AI is part flex, part tribute
AI UNDERDOGS
直接打开,别忘了用手机试试
Open it now — try it on mobile too
PAC
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