
Animalis
apps.apple.com/gb/app/animalis-game/id6762081213 →Pokémon, but you actually have to go outside
WHAT IT SOLVES
Most AR games are just collection sims with a camera skin. The 'real world' part is mostly a gimmick
WHY IT'S INTERESTING
Photo-to-capture, not a filter overlay
Instead of scanning and spawning a virtual creature, you have to photograph a real animal to capture it. Your own photo becomes the entry in your collection. The pigeon from your local park and the hawk from the mountains aren't reskins — they're genuinely different finds
Train, evolve, battle — not a half-baked demo
A 42MB iPhone-only app that goes from photo capture → training → evolution → team battles. That's a full gameplay loop, not a tech demo. The dev clearly didn't want to ship a gallery app and call it a day
「I made Pokémon but with real animals in the real world」
TECH GUESS
Native Swift with Core ML for animal recognition — 42MB is impressively lean for what it claims to do
DEEP DIVE
Real Animals, Not AR Overlays: The Core Philosophy of Animalis
Animalis takes a distinct approach from mainstream AR games. Developer Robert Whiteley chose not to overlay virtual creatures onto your camera feed. Instead, players must physically photograph real-world animals in their environment to add them to their collection. This means a sparrow captured in your backyard and a fox spotted during a hike are two unique, geographically-tethered collectibles with your actual photo as the entry. It contrasts sharply with games that spawn virtual creatures upon scanning, offering a form of “realness” grounded in personal exploration and specific encounters.
A Complete Gameplay Loop: More Than Just a Photo Journal
Many independent AR projects stop at collection and display. Animalis, however, attempts to build a full cycle: after capturing animals, players can train them, evolve them, and form teams for battles. The developer clearly aimed beyond creating a mere “AR photo album.” Fitting a core loop of discovery, collection, training, and combat into a 42.6 MB iOS-only app demonstrates a “small but complete” strategy. The goal is to provide lasting engagement beyond the initial novelty of snapping pictures—a pragmatic indie developer approach of solidifying core mechanics before considering expansion.
Developer Silence & Community Apathy: Lessons from a Show HN Post
The project was posted to Hacker News titled “Show HN: I made Pokémon but with real animals in the real world,” but received only 4 points and 0 comments. The developer, robert-whiteley, left no accompanying commentary. This lack of narrative likely dampened community interest in discussing the technical choices (like the suspected use of Swift with Core ML for animal recognition to achieve the small app size), development challenges, or the problem it aimed to solve. For a product addressing an interesting question about AR game authenticity, the absence of a developer story or dialogue meant its potential technical merits went unexplored. It’s a reminder for indie developers: when showing on HN, articulating your motivation, technical trade-offs, and problems faced is often more critical than just dropping a link.
Target Audience and Honest Limitations
Animalis is best suited for nature enthusiasts, frequent outdoor explorers (like hikers or birdwatchers), and those who enjoy light collection and training games. It gamifies real-world exploration. However, its limitations are honest: First, progress depends on consistently encountering and clearly photographing wild animals, which can be unpredictable, especially in urban settings. Second, as a £4.99 paid app with zero community feedback on HN, its content depth, battle balance, and long-term replayability remain unknowns. Finally, its iPhone-only availability further narrows the user base. It’s a compelling prototype that validates the “real photo collection” mechanic, but has a long way to go before becoming a mature product with sustained player engagement.
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