
A souls-like that runs in your browser. No download, no excuses
WHAT IT SOLVES
Souls-likes are supposed to need Unreal, a 50-person team, and a 40GB install. One dev didn't get the memo
WHY IT'S INTERESTING
Hardest genre, lightest delivery
The souls-like DNA demands precise hit feedback and enemy pattern reads — brutally hard to nail in a browser. The author chose that hill to climb instead of making another simple pixel platformer. Yet it ships as a link you click and play. The combo of self-imposed difficulty for the dev, zero friction for the player, is a taste signal
One HN post, an 87% loading bar, a live playable demo
Not a 'here's my engine demo'. Not a 'link to source code'. The author shipped a playable build — you hit the page, see the 87% loading screen, and you're fighting. For a solo dev to get souls-like combat feeling right in a browser, with no install, that's pure engineering
TECH GUESS
Likely WebAssembly + WebGL/Canvas, probably Rust or C++ compiled to WASM with Web Audio for hit feedback
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