
Tower of Time
github.com/maciej-trebacz/tower-of-time-game →AI-coded a tower defense game in 2 days — and documented the entire process
WHAT IT SOLVES
Game dev has always been this intimidating wall for indie makers. AI coding tools are changing that — but how far can you actually get? This project is a real-world data point
WHY IT'S INTERESTING
Not a toy demo — a playable tower defense game
Full game loop: build towers, sell towers, multiple enemy waves. 17 commits from zero to playable in about 2 days. The repo still has .augment-guidelines in it — proof the author was actively figuring out an AI-assisted workflow, not just vibing blindly
The process itself became part of the deliverable
Most AI-coded projects just show the end result. This author documented the whole journey. For anyone wondering 'what can AI actually help me build' — the documentation is more valuable than the game itself
Called it 'vibe coded' right in the title
Didn't dress it up as 'full-stack indie dev.' Straight up called it vibe coding, made for a game jam. That self-awareness is its own kind of taste — knowing what you're doing and why
「I AI-coded a tower defense game and documented the whole process」
TECH GUESS
Vite + TypeScript, coded with Cursor + Augment
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