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Tower of Time

github.com/maciej-trebacz/tower-of-time-game
AI codingGame devGame jamCursorProcess documentation
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AI-coded a tower defense game in 2 days — and documented the entire process

WHAT IT SOLVES

Game dev has always been this intimidating wall for indie makers. AI coding tools are changing that — but how far can you actually get? This project is a real-world data point

WHY IT'S INTERESTING

Product taste

Not a toy demo — a playable tower defense game

Full game loop: build towers, sell towers, multiple enemy waves. 17 commits from zero to playable in about 2 days. The repo still has .augment-guidelines in it — proof the author was actively figuring out an AI-assisted workflow, not just vibing blindly

Real craft

The process itself became part of the deliverable

Most AI-coded projects just show the end result. This author documented the whole journey. For anyone wondering 'what can AI actually help me build' — the documentation is more valuable than the game itself

Honesty signal

Called it 'vibe coded' right in the title

Didn't dress it up as 'full-stack indie dev.' Straight up called it vibe coding, made for a game jam. That self-awareness is its own kind of taste — knowing what you're doing and why

I AI-coded a tower defense game and documented the whole process

M4v3R

TECH GUESS

Vite + TypeScript, coded with Cursor + Augment

📍 Source: hn📅 2026-05-25Original post →Visit site →
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